The man in the boater wears the cream flannel suit known as a âdittoâ. It is relieved by a thin, pink stripe. His shirt is white and he wears a pink tie. His shoes are brown leather. As with all figures, after painting the head, paint the shirt and tie, then the remainder. If you wish to try the pink stripes, then it would be a good idea to paint him pink first, then paint the cream, leaving very narrow pink stripes. For later periods he could be painted to represent blazer and flannels. The man in the kilt is an interesting painting proposition. We suggest that his jacket and cap be painted green tweed, his socks green, sporran and shoes brown leather. Each modeller may have his own pet plaid, if not, then these simple tips may be of use. The stripe technique will not help here, so this is how we suggest the modeller tackle this one. Fist, paint the kilt dark green, donât forget the shades in the pleats. Next, using a â000â brush, paint a yellow check pattern all over it, like so many noughts and crosses boards. Then repeat the process using red. Be consistent and keep to the same side of the yellow lines throughout. Complete him by adding a walking stick. The lacemaker's sun bonnet is modelled unfastened. The pillow on which she is about to commence her lace-making, is blue and white striped tick, covered by a large white handkerchief. She also wears a shawl which should be treated in the same way as that of the fishwife. It is recommended that the chair back should be glued on after completion of painting. The chauffeur is a comparatively easy figure. He is shown wearing the waterproof coat of the period, and should be fawn. His gauntlets white. His boots should be black. His cap can be navy, charcoal grey, or dark green. The leather work of the goggles should be brown or black. The lenses black with very fine vertical white or silver highlights.